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Mobile Apps

iOS apps that feel like they belong on the platform

iOS users notice when an app does not follow platform conventions, and Apple’s reviewers notice too. Native iOS work means using the system properly — real navigation patterns, correct accessibility support, sensible permission prompts — rather than wrapping a website in a shell.

Indicative

From £15,000

Fixed price agreed in writing before any build starts.

Get a quote+44 7488 265083

Background photo by Castorly Stock on Pexels

The problem this solves

Cross-platform shortcuts show on iOS more than anywhere else: wrong gestures, non-standard navigation, ignored Dynamic Type, and animation that stutters. It reads as cheap to exactly the audience most willing to pay for apps.

What you get

Swift and SwiftUI implementation

Modern Swift with SwiftUI where it fits and UIKit where it is still stronger, following Apple’s Human Interface Guidelines.

iPad and multi-window support

Proper adaptive layouts rather than a stretched phone screen — which is also an App Store review point for universal apps.

Accessibility support

VoiceOver labels, Dynamic Type and sufficient contrast. Apple weights this heavily, and it widens your addressable audience.

Apple ecosystem integration

Sign in with Apple, Apple Pay, Wallet passes, widgets, Shortcuts and push via APNs where they earn their place.

StoreKit subscriptions

In-app purchases and subscriptions implemented with receipt validation and the account-deletion flow Apple now requires.

TestFlight distribution

Structured beta testing with internal and external groups before public release.

How we work

  1. Scope

    Feature list, target iOS versions and device matrix, fixed price.

  2. Design against HIG

    Interface designed to platform conventions from the start.

  3. Build

    Two-week cycles with TestFlight builds each cycle.

  4. Beta

    External TestFlight round with crash and analytics review.

  5. Submit

    Listing, privacy manifest and review handling.

  6. Support

    Thirty days included, then an annual OS-update plan.

What you should expect

  • App Store review passed with privacy manifest in order
  • Native navigation and gestures, not a wrapped web view
  • VoiceOver and Dynamic Type supported
  • Subscriptions with server-side receipt validation

Built with

  • Swift
  • SwiftUI
  • UIKit
  • Combine
  • Core Data
  • StoreKit
  • APNs
  • XCTest
  • Fastlane

Mainstream, well-supported technology — chosen so you can hire for it and so another team could take the project over.

iOS App Development — your questions

Including the ones about cost, which most agencies leave off the page.

A focused native iOS app typically runs £15,000 to £30,000. Adding subscriptions, offline sync or a custom backend moves it higher. We quote fixed price after a scoping session.

We normally target the current and previous two major versions, which covers well over 95% of active devices. Supporting further back is possible but adds cost for shrinking benefit, so we show you the device data before deciding.

Usually yes. We start with a paid code audit covering architecture, dependency health, test coverage and store compliance, then give you an honest recommendation — including when a rewrite is genuinely cheaper than continuing.

If you want it to, yes, built as a universal app with adaptive layouts. If iPad is not a real audience for you we will say so rather than bill for it — but note Apple reviews iPad presentation on universal submissions.

Talk to someone who has built this before

A short call is usually enough to tell you whether this is the right service for your situation — including when it is not.